<aside> 🔬

Phase 0 Complete — Negative Result. HITL performed ~2× worse than baseline. Full post-mortem with root cause decomposition, corrected architecture, and Phase 1 pivot: ‣

</aside>

<aside> 🔗

Canonical cluster anchors (previewable). Yennefer cluster · TAEX · Retraining loop · §6.17 · Integrations registry · Integrative Flow.

‣ · ‣ · ‣ · ‣ · ‣ · TAEX Intent Router — Agent-Based Routing with Dissonance Memory MCP · ‣ · ‣ · ‣

</aside>

Architecture Summary

Protocol: Ouroboros V2 — Spatial-RLHF for Non-Convex Optimization

Phase: 0 (Software-in-the-Loop)

Objective: Prove that a simulated human spatial heuristic, operating on a PCA-reduced 3D projection of a trapped optimizer's local loss landscape with Barnes-Hut repulsion encoding, produces a reverse-projected perturbation that escapes saddle points faster than isotropic random noise.


Pipeline

  1. Trap Detection — SGD stalls when $\|\nabla L\| < \epsilon$ and the Hessian has negative eigenvalues (saddle signature).
  2. Local Neighborhood Sampling — Sample $k$ points in $\mathbb{R}^n$ around the trapped state $theta^*$.
  3. PCA Projection — $P: \mathbb{R}^n \to \mathbb{R}^3$ via top-3 principal components of the sampled neighborhood.
  4. Barnes-Hut Repulsion Encoding — Each 3D sample point is assigned repulsion mass $m_i = L(theta_i) cdot |lambda_{text{neg}}(H_i)|$. Aggregate repulsion force on the trapped point computed via $O(N \log N)$ octree approximation.
  5. Simulated Human Agent — Computes escape vector $v_{3D}$ as the negative of the net repulsion force (path of least resistance).
  6. Reverse Projection — $\Delta\theta_n = P^+ \cdot v_{3D}$ via Moore-Penrose pseudo-inverse.
  7. Heuristic Injection — Perturb $theta^ leftarrow theta^ + alpha cdot Deltatheta_n$, resume SGD.
  8. Benchmark — Compare Time-to-Convergence (TtC) against random Langevin noise baseline.

Key Mathematical Grounding